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Thursday 11 August 2011

Quake-steam sale: Fallout New Vegas review

Got Fallout New Vegas in the quake-steam sale this weekend past and have played a bit of it on my day off from uni and whatever else is happening in my life, at first look it is the same as Fallout 3. Then u notice that there is a mod system which they could of explained how to use a little better but then again they do have a notes section of everything in your pipboy so u can just look it up there.

As i kept playing i grew to level 2 and got my first perk and did not have a huge look through whole list as you get it every level right... wrong every second level so you have to take a step back and think about what you want in the way of perks from the get go. Luckily unlike Fallout 3 they do not have 10 new perks being released every two levels so the list of perks is severally short compared to Fallout 3 which i see has a good thing as it took me a good 20 min to read them all in Fallout 3.

New character system allowing let your companions who follow you carry stuff and let me tell you i was out of capacity almost 100% so this was great thing for me who just continuously picks up everything just for a few extra caps. Which leads me to my next thing and start with things that i did not enjoy in the first 5 or so hours played i had over 3000 caps before i even got to level 6 out of the 50 levels u can get to so i had no troubles buying anything i wanted when i wanted.

Core gameplay wise shooting is as easy as in any first person shooter get headshots get kills V.A.T.S is as easymode cheat mode and completely stupid as always by this i mean if u aim at the head your not always going to miss to the side or above his head some bullets would hit the body with a miss. You cannot jump over anything that is greater than a foot off the ground luring enermies into another area with an smg out they have lag time moment entering new area so you can spray kill them easily. Weird new town group like hate system even more annoying when to help town u start in you have to make one of them hate you from the start, then when you clear out a complex full of them if u take anything it is "stealing" so u  lose karma (pissed me off so much).

Last notes on the game found a magnum called "lucky" really early on so i could kill most people in one headshot with sneak and two non-sneak made game kind of boring needing 55 science to save the ghouls and get good karma or kill ghouls to get bad karma was annoying cause i put stuff in other points. You can make bullets and items was kind of annoying as it was hard to read the entire list of stuff you can make and parts you needed. That is about all i got cannot say to much on if the storyline is good or not as i have not beaten the game yet as far as i can tell it is more of a forcing you to go to place to place.

MFW you have to walk everywhere the speed of a snail garrrrhhhhh

This is a slice of Kris

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